![]() ![]() ![]() Meet a speed goal for a particular section of the track. Instead, it’s just one of the many factors that goes into various progression tracks.Įach event has three career objectives, and sometimes one of the objectives is to win. But what’s remarkable about Project Cars 3 is that there’s no inherent reward for winning a race. These will eventually give you experience points after a certain number of wins, which are tracked for different cars and tracks. And there are tons of accolades for winning events. Some events have winning as an objective. Project Cars 3 won’t hold it against you. It doesn’t even matter if you came in last place. You get all these experience points regardless of whether you won the race. An accolades system will give you experience points when you hit thresholds for dozens of ongoing achievements, like driving from the cockpit view, driving certain tracks, putting mileage on your cars, buying upgrades, beating your own records, and so on. You get bonus experience points for driving without assists, or against harder AI difficulties. You get more experience points for clean passes, efficient cornering, and staying on the track. You get points for completing laps, for passing cars, for hitting high speeds, for drafting, and so on. As you race, green text announces various deeds or accomplishments, each adding experience points toward your tally for that race. The foundation for all this progression is experience points. There is not a wasted revolution of these cars’ wheels. Every time you drive, whether you’re winning, losing, practicing, or just exploring, you’re progressing something. Your car collection, your upgrades, your car’s level, your experience points, your accumulated career objectives, your accolades, your available races, the very tracks themselves. You’ll fill lots of different buckets with progress, which is a great hook. It’s a multi-faceted progression structure. But what’s new is that it’s all tied together by a progression system based on good driving. It has the events, physics, track variety, and expansive car catalogue of the previous Project Cars games. PROJECT CARS 3 TUNING SERIESBut what’s extraordinary about Project Cars 3 - and distinct from the previous games in the series - is that its entire structure is based on driving well. They might acknowledge it and sometimes even reward it. Plenty of race games concede that, yeah, sure, driving well is a thing. PROJECT CARS 3 TUNING HOW TOIt’s ultimately about something too few racing games know how to express. Instead, it’s a game based on driving well. Project Cars 3 has plenty of speed, but that’s not what it’s about. It emphasizes precision, consistency, calculation, practice. In most videogames, you mash down the accelerator, feel the exhilaration, and have a win! But what’s distinct about Project Cars 3 - at least among consumer-friendly racing games - is that it downplays speed. It’s hardly surprising most racing videogames downplay this part. The important part is figuring out when and how much to slow down. But the important part is knowing when to relinquish speed. cars are important factors in judging exactly how far this series has come.Racing isn’t just about speed. Shoring up this and other gameplay areas such as smarter and more consistent driving by A.I. I wasn’t completely satisfied with different cars’ handling in the last game, but Slightly Mad says it’s been working on this aspect of the title, and in particular to make racing with a controller a better experience. It’s the kind of single-player online feature that titles like Madden and FIFA have included.Īs good as Project Cars 3 is sounding on paper, we haven’t gotten our hands on the title to see what the cars feel like. These are asynchronous, so you’re not necessarily racing directly against others, but you are still pushing yourself to perform so you can earn better rewards. The new Rivals MP mode joins the Quick Race (with multiple levels of matchmaking) and Scheduled Events online options to deliver daily, weekly, and monthly challenges. Best of all, what you do in other areas of the game earns you XP and credits for your career – a welcome design decision in keeping with the series’ spirit that doesn’t cordon off the game’s various modes.Įven if you’re not the world’s most dangerous racer, Project Cars 3’s online multiplayer has incentives for you to try it out – even if it’s only for XP and credits. Credits can also be used to unlock future events if you just want a change of pace from the current series you’re racing in. Hitting a certain speed, overtaking a minimum number of vehicles, and good driving confer rewards that move your career forward. Experience points and credits are won by completing various race objectives, and these are thankfully not restricted to just grabbing a podium finish. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |